S3D games often only recognize the original ViRGE chip but there is a third party utility to fix the game executable. Not only mine graphics cards collection at http: At this low point VIA, big partner still in need of integrated graphics, moved in for acquisition. There is no material that is knowingly illegal here. Suck it up performance enthusiasts.

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Users browsing this forum: Outside of 3d games Trio3Ds did their job and S3 was 2xx significant market share thanks to them. This long window was to be filled with yet another respin of S3d architecture.

It fixed the blending bugs of Virge. Sure, there are still several things this chip just cannot do. While S3 lives till today, owned by HTC, they have remained silent since and nobody really believes they could ever make it back.

High gap GUI accelerators during and Compared to Savage4, it has twice the pixel throughput per clock, and potentially quadruple the texture processing rate. First disaster is a bit missing from texture colors and as many users of earlier ATi chips know, format is causing heavy banding.

S3 Graphics, Ltd is a graphics hardware manufacturer founded in January It is also fully AGP 2x compliant. Unreal runs, but with proper lighting Trio3D gives up on texturing, so I tested flat shaded. Paint Shop Pro 3.


Half Life is textured, but flat shaded and with own fair deal of transparency issues. Released June 10, Return to General Old Hardware.

Views Read View source View history. The original chip and the VX have inadequate performance outside of S3D games. Savage was an ambitious overhaul of previous 3D technology and was released at the end of The DX and GX have approximately double the 3D performance and can run some Direct3D adequately if the driver is compatible with the game.

S3 Trio 3d/2x AGP Graphics Card

There are actually new features, which is surprising given target consumer. HUD problems of Formula 1, bilinear filtering in Daytona USA is on strike, most of 2D art in Populous is invisible, broken reflection map and texture transparency in Monster Truck Madness 2, broken transparency in Motoracer 2, corrupted ground textures in Mechwarrior 2, Shogo suffers from disappearing textures, world texturing in Thief is still impossible.

MX was designed as a power-effecient mobile graphics solution, yet it made appearance on desktop due to low cost. The addition of subtractive blending is nice but insufficient. That is rather cosmetic improvement since most of 2X cards carry 8 MB of qgp, more than enough for such anemic architecture.


You could still avp new cards or find it on motherboards trko when you couldn’t buy dedicated Savage cards anymore. Sometimes standard S3 drivers won’t work on such cards. DOS-performance seems very decent though. It can use textures up to x pixels.

VOGONS • View topic – S3 Trio3D/2X 4Mb AGP

After gap release of last Virge in summer ofout featured and outperformed since day one, S3 was going to have a tough time because their next generation architecture was still one a3 away. Thus the name Trio3D does not raise much hope for 3D gaming, it should probably merely imply that 2D line of accelerators just became 3D capable- at whatever performance.

There are two clear reasons for that- different positioning and ancient Virge architecture. GUI performance is excellent. The 2x version has its own drivers and can do better in some geometry tests, so I think small improvements happened. Next high performance architecture was coming on schedule and that was DeltaChrome S8.